The idea behind the GAME plan - setting a learning goal, taking action to achieve it, monitoring and adjusting one’s progress, and evaluating and extending one’s learning - is one which could benefit students immensely as they develop into self-directed learners. The GAME plan creates a framework for independent learning which can serve any number of learning goals and its simple steps could continue to serve students as they become life-long learners.
In the classroom, I can imagine instructing students in the GAME plan as they set personal goals within one of the NETS-S skill areas. Working withing the skill area of demonstrating creativity and innovation, for example, students could explore the specific learning goals listed in the NETS-S and choose one they would like to develop in a GAME plan. This would give us, as a class, the common starting place of creativity and innovation, yet allow each student to explore and deepen their skills according to their own needs and interests. We would also have a common ending place, as each student could carry their new knowledge and experience back into the classroom for others to benefit from during the extension and evaluation phase. Using a GAME plan structure in class would also give me, as the teacher, an excellent opportunity to model the process and expose myself as a passionate learner, as I work along side the students to meet my own GAME plan learning goals.
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Hi Tsenala,
ReplyDeleteIt is great that you are letting the students be creative in an area that they feel that they need to strengthen, students usually do respond better when they have some choice regarding what they have to do. I feel as though the way that the NETS-S skills are presented might be a little confusing for students and difficult to understand, though. Do you think that there is any way that you might be able to simplify these for students before they are given the opportunity to choose what they cant to work on?